Ineffable

Emergent Worlds that Grow as You Play

Ineffable is a choose-your-own-adventure life-sim where the world is alive and the story never ends. You could explore the deepest dungeons, go off to school, or become mayor — but what makes Ineffable truly different is that every NPC is on a journey of their own that could include these same goals and more.

The game is currently in a "technical preview" stage. It is not fun, but it is (somewhat) functional. The current release is available at play.ineffable.website.

You are invited to contribute on Codeberg and follow on Mastodon.

Roadmap

  • Interface Framework and Application UI

    Ineffable leverages a remarkably simple, lightweight, and fast UI framework as part of its mission to rely on no dependencies and maintain a small footprint.

    The application uses web-native technologies like IndexedDB, web workers, and service workers to run in a browser environment without the need for internet connectivity.

  • The Ineffable Engine

    The core engine takes massive lists of actions and determines possibility and probability of a given character choosing each one of them at any given time.

  • Archetype System

    The archetype system describes characters' personality facets which are used in tandem with the character's and world's state to make decisions.

  • BAMF System

    The BAMF system describes a character's abilities: Brawn, Anima, Mind, and Finesse. These stats are used along with character and world state to determine action outcomes.

  • Skill System

    The skill system tracks more specific abilities like cooking or gardening. These skills, like scores in the BAMF system, can change over time.

  • Relationship System

    The relationship system describes relationships between characters and other characters and organizations. These relationships factor into decision making and can change over time.

  • Journey System

    The journey system will tie together Ineffable's actions to create meaningful progression for all characters toward their goals.